Atlas Games

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    In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more possibilities to your game with the 55-card Animal Tales expansion.
  • Create-Your-Own Storytelling Cards at a Glance Add unique variety to your Once Upon a Time games. Personalize blank Story and Ending cards. Contains a total of 55 cards and requires Once Upon a Time to play. Tell Your Own Tales: More about Create-Your-Own Storytelling Cards Once Upon a Time is a storytelling game in which players work together to tell fairy tales based on topics in their cards. Add personalized flair to your game with this set of blank cards. Add doodles and story elements to each card and shuffle them into the deck. With these cards, you can integrate in-jokes, favorite characters, and more. Will your princess play soccer, or will your troll settle at the North Pole with Santa Claus? Anything is possible with this expansion!
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    In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more magic to your game with the Enchanting Tales expansion. Inspired by enchanted princesses like Cinderella and Snow White, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add new themes and more variety to your game. For an even stronger magical feel, try removing some of the core Story or Ending Cards.
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    Pixies, goblins, and leprechauns live under toadstools and behind waterfalls in fairy tales, making mischief, delighting children, and spreading dewdrops across spiderwebs. Fairy Tales is an expansion for Once Upon a Time, the card game in which players tell a story together using cards that show fairy tale elements and endings. Shuffle these elfin cards into your Once Upon a Time collection to sprinkle some magic fairy dust on your storytelling fun!
  • The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice?just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope?if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
  • Godsforge features simultaneous play, with each player attacking the player to their left and defending against the player on their right. On a turn, everyone simultaneously rolls four dice, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone.
  • In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
  • In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
  • In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
  • In the game. each player moves their pawns and turns over tiles as they do, sometimes triggering effects and sometimes not. While the fox character is alone, the hunter has a team of hounds to help him hunt the fox. All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself. For the fox to win, it has to run out the clock, which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles. Once time runs out, the hunter has to retire for the day and the fox escapes!
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    In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more valorous deeds to your game with the Knightly Tales expansion. Inspired by legends of gallant knights and their ladies, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add chivalrous themes and more variety to your game. For an even stronger knightly feel, try removing some of the core Story or Ending Cards.
  • It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it?s undercover cops and hardened criminals in a desperate shootout . . . and no one knows who?s who. Never Bring a Knife is a light, quick social deduction card game with less talking and more shooting. It's got fast-paced action inspired by modern action movies, and a new mechanical approach that's a breath of fresh air in the social deduction genre. When the first player falls, everyone who had the same role ? Cops or Criminals ? loses. The whole other team wins. Find your friends, keep your head down, and don?t tip your hand!
  • Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card. The second edition, published in 1995, features an expanded card set. The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet. Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards)
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    Writer's Handbook at a Glance Use the tools provided by the Once Upon a Time game to fuel your own fiction writing. Requires a copy of Once Upon a Time to use. Spin a Yarn: More about the Writer's Handbook In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your fiction writing with the Writer's Handbook. Learn how to put story elements together to create flow, and examine why some stories work and others don?t. Easily generate ideas to practice the material in the book using your Once Upon a Time game. Bust through writer's block and improve your craft with this easy-to-use tool!
  • Processing is a game of terrible democracy. Aliens have conquered Earth, but that's not the worst of it. As a survivor, you've been enslaved to figure out who gets "Processed," "Probed," and "Freed." There's one more wrinkle, the Aliens think cows are people too. The Confederated Alien Overlords (or CAO's) demand you work to appease them all, but since they all want different things that will be tough. Your goal is to have the most victory points (VPs) by the end of the game (three rounds) by appealing to different alien agendas each round.
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    In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more adventure to your game with the Once Upon a Time: Seafaring Tales expansion. Inspired by daring pirates and stories of the sea, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add new themes and more variety to your game. For an even stronger nautical feel, try removing some of the core Story or Ending Cards.
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    Master has been blue lately. It's just not the same now that all lands known to evil have been conquered ? and when Master's blue, it's the minions who suffer. As a lieutenant in Master's army ? a foreminion ? it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.

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