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  • In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament? Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!
  • The Adrenaline: Team Play DLC expansion allows you to add a sixth player to the Adrenaline Deathmatch mayhem. It introduces character-specific weapons and abilities bringing new effects and experiences to the game. Take full advantage of your actions with the unique Adrenaline Rush system and boost your epic shot. Streamlined gameplay allows you to focus on what Adrenaline is really about: quickly grabbing ammo and start shooting. Winning conditions are set at the beginning of each game for a bigger variety of how to play and win! A new team mode introduced in this DLC requires effective communication with your team, to combine your abilities, use the position of your opponents to your advantage, and enjoy creating sophisticated strikes!
  • In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories ? correct theories, that is ? and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
  • Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you convince the king you are making progress? The expansions are presented in order of complexity. Startup Funding and Busy Days will be just fine for beginners. The Royal Encyclopedia is for players accustomed to the logic puzzle of the base game. The Golem Project is for advanced players who want a new deduction challenge.
  • In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more possibilities to your game with the 55-card Animal Tales expansion.
  • American games: Large cards (fit cards of 57 x 89 mm or smaller) eg Citadels, Munchkin, Ticket to Ride
  • Codenames Duet keeps the basic elements of Codenames ? give one-word clues to try to get someone to identify your agents among those on the table ? but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5?5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5?5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents ? without revealing an assassin ? before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
  • What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent ? or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
  • Create-Your-Own Storytelling Cards at a Glance Add unique variety to your Once Upon a Time games. Personalize blank Story and Ending cards. Contains a total of 55 cards and requires Once Upon a Time to play. Tell Your Own Tales: More about Create-Your-Own Storytelling Cards Once Upon a Time is a storytelling game in which players work together to tell fairy tales based on topics in their cards. Add personalized flair to your game with this set of blank cards. Add doodles and story elements to each card and shuffle them into the deck. With these cards, you can integrate in-jokes, favorite characters, and more. Will your princess play soccer, or will your troll settle at the North Pole with Santa Claus? Anything is possible with this expansion!
  • In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective! Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn. There are 4 turns to place actions for each game "year" and two game years in a whole game. Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare. At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for. Finally, at the end of each year, the heroes will travel down into the dungeon to fight. Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.
  • Dungeon Lords: Festival Season is a big expansion that includes lots of Dungeon Lording goodness. The game is still played over two years, but now each year has five rounds instead of four: winter, spring, summer, autumn and festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called "heroic" deeds ? not to mention two paladins for each year, now ready to punish up to two evil players. Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? What about making an investment instead of traditional gold digging? Or what about repairing conquered tunnels or rooms instead of digging new ones? Only eight actions are still available to you, but each season one of those actions is replaced by an alternate set of spaces that offer new and intriquing options. And did we mention that it has recently become fashionable for Dungeon Lords to have their own personal pets? Dungeon Lords: Festival Season includes the mini expansion Dungeon Lords: The New Paladins.
  • Become the leader of an imp family that has just started a new business ? breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them ? but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.
  • Dungeons & Dragons Onslaught is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory! This core set includes everything two players need to play, including twelve characters from two different factions (Harpers and Zhentarim), a horde of monsters, and an immersive campaign that sends rival parties deep into the depths of a ruined keep to confront a mighty black dragon. https://www.dndonslaught.com https://www.dndonslaught.com/retailer-assets/ Please feel free download and share the trailers below in store and online!! .Mov (HighRes): https://wizkids.io/3xJIcRb .mp4: https://wizkids.io/3xKUIQu Contents: 21 Fully-Painted Miniatures 1 Double-Sided Game Board 4 Twenty-Sided Dice 16 Dial Cards 26 Standard Cards 44 Mini Cards 71 Tokens 14 Terrain Elements 1 Rule Book 1 Scenario Guide 4 Plastic Standees
  • REQUIRES A DUNGEONS & DRAGONS ONSLAUGHT CORE SET TO PLAY The Dungeons & Dragons: Onslaught Expansion - Harpers 1 expands your tactical options with four exciting new characters to add to your games! Ayur, the Aarakocra Monk utilizes mobility to take on multiple opponents while Adnan Zarehm the Fire Genasi Cleric brings light down to burn foes and bolster allies. Eileen Rumrunner the Halfling Sorcerer can win big when gambling on her Wild Magic, and Nurith the Locathah Rogue is a master of the ambush! Expansion Packs are a perfect way to expand your collection with exciting new characters that ensure you have the right tools for any scenario or opponent you may face. This product adds four new character options to the Harpers faction. Contents 4 highly-detailed, pre-painted miniatures 4 Combat Dial Cards 8 Level Up Cards gameplay tokens rules sheet
  • *Expected to ship November 17th* Dungeons & Dragons Onslaught Many-Arrows expansion brings four new characters to your game, offering new, tactical advantages over each scenario. The specialist and support characters are an area-control and melee focused faction that can buff allies, debuff opponents, and add new tactical options. Utilize each character's individual abilities to battle opponents and foes, in order to conquer each scenario in a whole new way.
  • *Expected to ship November 17th* Welcome four new fierce Red Wizard characters with Dungeons & Dragons Onslaught: Expansion – Red Wizards 1!
  • REQUIRES A DUNGEONS & DRAGONS ONSLAUGHT CORE SET TO PLAY The Dungeons & Dragons: Onslaught Expansion - Sellswords 1 bolsters your games with exciting new characters for hire! Four new mercenaries apply their skills and offer up new options, abilities and tactics when assembling your party. Kick in the door with Dralm the Tortle Fighter or manipulate the very flow of battle with Molly Farhill, the Gnome Cleric! Hangaku the Human Monk brings forth mobility and expert swordsmanship and Kithra Coldforge the Dwarven Paladin hurls hammers of righteous force! Expansion Packs are a perfect way to expand your collection with exciting new characters that ensure you have the right tools for any scenario or opponent you may face. Though most Expansion Packs are faction specific, this product is a great addition for all D&D Onslaught players as the characters inside can be used by all the game's factions. Eventually, when we release future Sellswords Expansion Packs, there will be enough options to field the Sellswords as their own, standalone fighting force! Contents 4 highly-detailed, pre-painted miniatures 4 Combat Dial Cards 8 Level Up Cards gameplay tokens rules sheet
  • The Dungeons & Dragons: Onslaught Expansion – Zhentarim 1 brings four new characters, each with their own unique strategies to your games! Vonkar Zzod the Hobgoblin Cleric wades into battle supported by his spiritual weapon, and “Ruby Eye” Doireann the Dwarf Barbarian dares you to engage. Sha’Bel, Life-Sever the Goliath Fighter excels in the front lines while Daiyu Tseng, the Human Bard hides in shadows, lashing out with psychic blades and malevolent whispers. Expansion Packs are a perfect way to expand your collection with exciting new characters that ensure you have the right tools for any scenario or opponent you may face. This product adds four new characters options to the Zhentarim faction. Contents 4 highly-detailed, pre-painted miniatures 4 Combat Dial Cards 8 Level Up Cards gameplay tokens rules sheet
  • Dungeons & Dragons Onslaught is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory! The Dungeons & Dragons Onslaught: Fundamentals Kit includes everything from the Harpers vs. Zhentarim Core Set except miniatures and dice. It is not playable on its own. Developed with RPG veterans in mind, the Fundamentals Kit is the perfect entry point for players who have an arsenal of miniatures and dice waiting for their next adventure. This pack offers the best of both worlds. It’s loaded with game components, including dial cards, tokens, scenarios, and a double-sided map. However, it still offers the flexibility to customize your D&D Onslaught teams with your favorite minis, some of which you may have painted yourself! Make sure you are tournament-ready by using miniatures from the official proxy lists here: https://www.dndonslaught.com/resources/ Contents: DOES NOT INCLUDE MINIATURES OR DICE 1 Double-Sided Game Board 16 Dial Cards 26 Standard Cards 44 Mini Cards 71 Tokens 14 Terrain Elements 1 Rule Book 1 Scenario Guide 4 Plastic Standees
  • The Dungeons & Dragons Onslaught: Launch OP Kit includes everything you need to run an in-store event to celebrate the release of Dungeons & Dragons Onslaught! It includes suggested tournament rules and enough prizes for 12 players, including a foil Mimic monster card for each participant, a pre-painted Mimic miniature for the top 4 finishers, and one of each for the tournament organizer! Contents: 5 pre-painted Mimic Miniautures 13 foil Mimic Monster cards tournament rules sheet tournament score sheet
  • Requires a Dungeons & Dragons Onslaught: Core Set to play. The Many Arrows Faction Pack expands your games of D&D Onslaught with an aggressive, hard-hitting faction largely comprised of Orc warriors and their allies. The Many Arrows specialize in Rooting and Slowing their foes, keeping the opposition from vital objectives and within range of powerful, short-ranged attacks. Faction Packs are a perfect entry point to start collecting a new faction that will be supported with additional characters and content in the future. You can choose this faction in place of one of the two factions included in the Core Set. Contents 6 highly-detailed, pre-painted miniatures 6 Combat Dial Cards 12 Level Up Cards 2 Many Arrows faction Dice gameplay tokens rules sheet
  • Requires a Dungeons & Dragons Onslaught: Core Set to play The Red Wizards Faction Pack expands your games of D&D Onslaught with a scheming and nefarious faction comprised of powerful spell casters and their martial allies. The Red Wizards have a number of characters capable of summoning minions like skeletons and shadowy hounds to their aid. Summoned creatures are represented by tokens, but could also be represented with miniatures bought separately from WizKids' D&D miniature lines. Faction Packs are a perfect entry point to start collecting a new faction that will be supported with additional characters and content in the future. You can choose this faction in place of one of the two factions included in the Core Set. Contents 6 highly-detailed, pre-painted miniatures 6 Combat Dial Cards 12 Level Up Cards 2 Red Wizards faction dice gameplay tokens rules sheet
  • In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more magic to your game with the Enchanting Tales expansion. Inspired by enchanted princesses like Cinderella and Snow White, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add new themes and more variety to your game. For an even stronger magical feel, try removing some of the core Story or Ending Cards.
  • Pixies, goblins, and leprechauns live under toadstools and behind waterfalls in fairy tales, making mischief, delighting children, and spreading dewdrops across spiderwebs. Fairy Tales is an expansion for Once Upon a Time, the card game in which players tell a story together using cards that show fairy tale elements and endings. Shuffle these elfin cards into your Once Upon a Time collection to sprinkle some magic fairy dust on your storytelling fun!
  • A family-friendly game of memory and strategy where players collect families of native New Zealand birds
  • Author: Vlaada Chv?til Year: Summer 2021 Players: 2?4 Age: 8+ Time: 30 min Theme: Build a space ship and fly it across the Galaxy. Deliver goods for a profit ... if the pirates and meteors don't blast your ship apart. Mechanics: Players simultaneously build space ships out of tiles, which they grab as fast as they can.
  • The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice?just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope?if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
  • Godsforge features simultaneous play, with each player attacking the player to their left and defending against the player on their right. On a turn, everyone simultaneously rolls four dice, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone.
  • In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
  • In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
  • In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
  • In the game. each player moves their pawns and turns over tiles as they do, sometimes triggering effects and sometimes not. While the fox character is alone, the hunter has a team of hounds to help him hunt the fox. All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself. For the fox to win, it has to run out the clock, which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles. Once time runs out, the hunter has to retire for the day and the fox escapes!
  • In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more valorous deeds to your game with the Knightly Tales expansion. Inspired by legends of gallant knights and their ladies, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add chivalrous themes and more variety to your game. For an even stronger knightly feel, try removing some of the core Story or Ending Cards.
  • *ETA late-April 2024*This smash-hit drinking game from 2023 is more Kiwi than the Briscoes lady! Packed with over 300 cards, this 'Kiwi as' drinking games will have you and ya mates cracking up as you crack one open! Featuring:
    • Find out juicy yarns from your mates in 'yeah nah'
    • Call each other out with 'one outs'
    • Rattle off loads of Kiwi stuff when you 'name heaps'
    • Take part in 'random as' challenges
    Unlike the usual box you take to a party, this one features over 300 cards! You can even make things personal with your very own DIY cards! This is the perfect gift for the party animal or festy frother in your life.
  • Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it?s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players? letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.
  • Authors: M?n & Elwen Year: Q4 2020 Players: 1?4 Age: 12+ Time: 30 min/player Theme: Players lead rival expeditions to a newly discovered island. Explore jungles, find artifacts, and discover the Lost Ruins of Arnak! Mechanics: A unique combination of worker placement and deckbuilding
  • Authors: M?n & Elwen Year: 2021 Players: 1?4 Age: 12+ Time: 30 min/player Theme: Players lead rival expeditions to a newly discovered island. Explore jungles, find artifacts, and discover the Lost Ruins of Arnak! Mechanics: A unique combination of worker placement and deckbuilding
  • BRING CLASS 1-A TO YOUR TABLETOP: In the My Hero Academia Plus Ultra! Board Game, you and the other players will control students from U.A. High’s Class 1-A. Prove that you have what it takes to be a Pro Hero! STRATEGY BOARD GAME: Prove that you have what it takes to be a Pro Hero by earning Hero Points. Defeating Villains, completing Events, recruiting Allies, and resolving Encounters all reward you with Hero Points. Supporting the other Heroes will of course also reward you with some Hero Points. CHALLENGING & COMPETITIVE: The game ends after you or another Hero earns 20 or more Hero Points. At which point the Hero with the most Hero Points is declared the winner! EASY TO LEARN & HIGHLY VARIABLE: Simple rules create fun for all fans of My Hero Academia. Modular objective cards, random card placement and unique hero powers encourage replays. NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun board game is made for 2 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 30 minutes.
  • It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it?s undercover cops and hardened criminals in a desperate shootout . . . and no one knows who?s who. Never Bring a Knife is a light, quick social deduction card game with less talking and more shooting. It's got fast-paced action inspired by modern action movies, and a new mechanical approach that's a breath of fresh air in the social deduction genre. When the first player falls, everyone who had the same role ? Cops or Criminals ? loses. The whole other team wins. Find your friends, keep your head down, and don?t tip your hand!
  • Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card. The second edition, published in 1995, features an expanded card set. The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet. Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards)
  • Writer's Handbook at a Glance Use the tools provided by the Once Upon a Time game to fuel your own fiction writing. Requires a copy of Once Upon a Time to use. Spin a Yarn: More about the Writer's Handbook In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your fiction writing with the Writer's Handbook. Learn how to put story elements together to create flow, and examine why some stories work and others don?t. Easily generate ideas to practice the material in the book using your Once Upon a Time game. Bust through writer's block and improve your craft with this easy-to-use tool!
  • Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania! There's no time to draw a complex masterpiece in Pictomania, the drawing game in which everybody draws and everybody guesses ? all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time. This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count, allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.
  • Processing is a game of terrible democracy. Aliens have conquered Earth, but that's not the worst of it. As a survivor, you've been enslaved to figure out who gets "Processed," "Probed," and "Freed." There's one more wrinkle, the Aliens think cows are people too. The Confederated Alien Overlords (or CAO's) demand you work to appease them all, but since they all want different things that will be tough. Your goal is to have the most victory points (VPs) by the end of the game (three rounds) by appealing to different alien agendas each round.
  • Regicide is a cooperative, fantasy card game for 1 to 4 players, with a deck of 54 premium playing cards uniquely illustrated by Sketchgoblin. Recruit heroes, storm the castle and defeat the corrupted Monarchy! In Regicide players must work together and use the unique powers of each suit to achieve victory.
  • Regicide is a cooperative, fantasy card game for 1 to 4 players, with a deck of 54 premium playing cards uniquely illustrated by Sketchgoblin. Recruit heroes, storm the castle and defeat the corrupted Monarchy! In Regicide players must work together and use the unique powers of each suit to achieve victory.
  • In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more adventure to your game with the Once Upon a Time: Seafaring Tales expansion. Inspired by daring pirates and stories of the sea, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add new themes and more variety to your game. For an even stronger nautical feel, try removing some of the core Story or Ending Cards.
  • Surviving Covid... there can only be one winner!
  • The party game That's a Question!, takes the familiar format of challenging others with questions, then voting on what they'll say. In more detail, each player has a hand of hexagonal cards, with words or phrases in three color blocks on the card. On a turn, you choose a player that has a token in front of them, take that token, then present them with a question by choosing one of the three question prompts (which are all color-coded), then choosing two cards from your hand and adding the properly-colored section of those cards to the question. A sample question: "What would you miss more if it ceases to exist: Facebook or doors?" That player secretly votes on A or B, while everyone else but the questioner secretly votes A or B depending on how they think the person will answer; a voter can optionally add their 3x scoring token to their vote. Once everyone votes, you reveal the tiles. Everyone who voted correctly moves ahead one or three spaces on the scoring track, and the questioner moves ahead one space for each person who voted incorrectly. If you pass a certain space on the scoring track, you retrieve your 3x token (if you've used it). Since you can ask a question only of those with a token in front of them, everyone is asked roughly the same number of questions, and whoever has the most points after a certain number of rounds wins.
  • Master has been blue lately. It's just not the same now that all lands known to evil have been conquered ? and when Master's blue, it's the minions who suffer. As a lieutenant in Master's army ? a foreminion ? it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.
  • The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to ?get away from the heat,? he wasn?t expecting quite so much rain!

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